About
My name is Tim Fischer and I am a Milan/Berlin based computational designer with an M.Sc. in Architecture and Urban Design from Politecnico di Milano.
I have been consulting a variety of clients since 2014 and been part of a wide spectrum of projects, covering small prototyping to architectural design.
Most recently my research activities concerned 'Responsive Systems in Seismic Computational Design'; specifically architectural early design phase implementation. The published work is now available within the IASS conference proceedings..
I am always interested in consulting and collaboration proposals, please do not hesitate to contact me for further information.
Background
I am majorly concerned with computational design since my studies abroad 2013 at Archip in Prague with Alessio, who introduced me to the Grasshopper plugin for Rhinoceros 3D. Before, I only had a first encounter in previous studies to achieve some voronoi tessellation in a wooden structure between a hotel and a school Mensa as a transitional object in between incorporeal spaces.
Whilst learning about renderings and instantly gaining a photo realistic ambition, this software amazed
me compared to 3DS Max with it's 'modifiers' at the time. Grasshopper, born out of an 'explicit history'
from the modeling software Rhino, with it's employee ownership and open source code for
contributors including the otherwise merely unseen response of developers to them and the users, has
very quickly convinced me of its merit on the market.
After various years, redefining again and again, what brought me from carpentry to computational
design; it is now abundantly clear to me, that performance oriented design is a passion I feel deeply
driven to peruse, just as innovation as its natural consequence.
In Politecnico di Milano, I have had a chance to spend much time on researching and developing this passion of mine in the Textile Hub; especially Salvatore and Alessandra enabled me to deepen and
professionalize this ambition. The course of lightweight structures and the following work in the
lab allowed me to be part of computational design applied in architecture and provided me with enormous
feedback on its implications.
Although it is still hard to understand where exactly concepts of what I
have been taught most diversely in my studies meet, I now know about the chance to help improve
that transition from invaluable art and history which I have preserved and rebuilt on numerous occasions in carpentry towards the new shift into automation, algorithmic solutions, agent based
exploration and robotic construction; allowing the involved experts to emphasize more on design decisions.